Viewing build 'STR/ARC - 120' by jwes11
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Caryll Rune Effects
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Damage Reduction

{{build.lh1.Physical}} + {{build.lh1.physicalBns}} {{build.lh1.Blood}} + {{build.lh1.BloodBns}} {{build.lh1.Arcane}} + {{build.lh1.ArcaneBns}}
{{build.lh1.Fire}} + {{build.lh1.FireBns}} {{build.lh1.Bolt}} + {{build.lh1.BoltBns}}
Insufficent stats! You need {{build.lh1.strReq}} Str, {{build.lh1.skillReq}} Skill, {{build.lh1.bloodReq}} Bloodtinge, {{build.lh1.arcaneReq}} Arcane
{{build.lh2.Physical}} + {{build.lh2.physicalBns}} {{build.lh2.Blood}} + {{build.lh2.BloodBns}} {{build.lh2.Arcane}} + {{build.lh2.ArcaneBns}}
{{build.lh2.Fire}} + {{build.lh2.FireBns}} {{build.lh2.Bolt}} + {{build.lh2.BoltBns}}
Insufficent stats! You need {{build.lh2.strReq}} Str, {{build.lh2.skillReq}} Skill, {{build.lh2.bloodReq}} Bloodtinge, {{build.lh2.arcaneReq}} Arcane
{{build.rh1.Physical}} + {{build.rh1.physicalBns}} {{build.rh1.Blood}} + {{build.rh1.BloodBns}} {{build.rh1.Arcane}} + {{build.rh1.ArcaneBns}}
{{build.rh1.Fire}} + {{build.rh1.FireBns}} {{build.rh1.Bolt}} + {{build.rh1.BoltBns}}
Insufficent stats! You need {{build.rh1.strReq}} Str, {{build.rh1.skillReq}} Skill, {{build.rh1.bloodReq}} Bloodtinge, {{build.rh1.arcaneReq}} Arcane
{{build.rh2.Physical}} + {{build.rh2.physicalBns}} {{build.rh2.Blood}} + {{build.rh2.BloodBns}} {{build.rh2.Arcane}} + {{build.rh2.ArcaneBns}}
{{build.rh2.Fire}} + {{build.rh2.FireBns}} {{build.rh2.Bolt}} + {{build.rh2.BoltBns}}
Insufficent stats! You need {{build.rh2.strReq}} Str, {{build.rh2.skillReq}} Skill, {{build.rh2.bloodReq}} Bloodtinge, {{build.rh2.arcaneReq}} Arcane
Rune #1
Rune #2
Rune #3
Oath Rune

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Notes from author

50 Vig for hard cap 16 End for poison soft cap and low for more points for the str/arc split 37 Str as high as I could go while maintaining 50 arc for somewhat useful tools 12 Skill for weapon mins 5 Blood low as possible 50 Arcane for the tool/weapon soft/hard caps, useful tools, but not crazy like at 70 or 99.