Notes from author
A build designed around Divine weapons to inflict mostly Magic damage with a couple of spells just to give you a chance to escape for a moment to heal or deal with magic spammers. Divine Scythe+10 for most situations due to overall best Damage output vs speed, weight, and range compared to other weapons in the Divine branch of upgrades. Divine Short Bow+9 for inflicting poison as well as Moonlight arrows on the second arrow slot for pure magic damage in certain situations. Trade-off for having high Endurance to fast roll in Paladin armor is that your HP is lower, but it is made up for the fact you have a decent range main weapon to keep people back away from you. Also, having force for people who get too close to you for comfort. For an optional weapon I will include the use of a Divine Mace+10 for its low weight, high poise damage with decent magic scaling with Faith for situations where you have to get in close.