Notes from author
The SL 100 version of my Int-OGS build. This one has far less attunement slots than my other build, as well as slightly less Vitality and Int. All in all, in functions very similarly, but is perhaps more suited to the SL 100 arena environment than anywhere else.
From the original SL 120 version of the build:
The fast-rolling Int build of choice, in my humble opinion. OGS can stunlock, and doesn't need the major stat investment of other greatswords. The only other one that works well on Int builds at reasonable SLs is the Moonlight Greatsword, but that doesn't get as much damage as the OGS does when it's buffed with CMW.
(That said, when your weapon buff runs out, consider going into your inventory and quickly swapping your OGS for the MLGS. This'll only happen in co-op and very long invasions, though. )
This build does a lot of sorcery-based damage, and has a weapon with a good moveset and damage. Power Within, the Crown of Dusk, and the Bellowing Dragoncrest Ring magnify the sorcery damage to insane proportions, and the Buckler gives you a chance to do great critical damage via ripostes. Certain sorceries work very well in conjunction with the OGS's 2H R2 as well.
The primary weakness of this build is the 0 poise. You can take a fair bit of damage otherwise, due to the decent defense offered by the Crimson Set, and your very high HP. Just watch out for stunlocking, and maybe learn how to toggle-escape. You could also modify your armor and shield choices so that you're much tankier, if you don't mind mid- or fat-rolling. However, with the Buckler making parries relatively easy, and your being able to fast-roll in the first place, you've already got a strong evasion game, which is only assisted by the presence of Homing Crystal Soulmass and other zoning abilities.