Notes from author
Revision of my evasive INT build I made earlier. The gameplan remains the same: space out the other player and wrack up as much damage as possible before really needing to go in close (again, a similar style to my main, Link, in SSB4, only adapted to DS).
Previous version:
https://mugenmonkey.com/darksouls/559752
Key differences between the last version and now:
+ More poise (76 poise, +38 overall).
+ Higher resistances in certain areas.
+ Even more damage with magic.
- Lower magic resistance.
- Fewer magic uses.
Magic becomes even more of a tool than a main offensive attack due to the new number of uses. Melee combat alleviates the need for many magic uses. If anything, its biggest purpose is to allow for better spacing. Albeit easily avoided, if I can manipulate/condition opponents to do things to avoid it, I can exploit their habits to gain the upper hand. If I run low on magic, I can pull out an Enchanted Shortbow with Moonlight Arrows.
There *is* one more variant of this revision that uses Dusk Crown/Black Iron Armor/Knight Gauntlets/Blood-Stained Skirt. It boasts one more point of poise (hitting the magic 77), but lacks varying degrees of bleed, poison, fire, and lightning resistance. It's also not as fashionable and makes a lot more noise.
As a final note, I've been wondering if the Shotel and/or Shortbow would be better off with lightning damage over magic. It'd be purely for the sake of dishing out damage that wasn't just magical.