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Notes from author
This build is an all-around caster. The spells are not meant to be used all at once. I recommend having two types of spells. One should be the damage type that is most effective for the area you are in. And the other should be either extra spells or utility spells. I usually have hexes as my default because of dark orb's ridiculous casts as well as the spell type that will do the most damage to any heavy enemies I come across. In addition later on, when you have extra slots you can healing miracles and support sorceries. I like to think of this build as a hexer that is comfortable using other types of magic when it is required.