Viewing build 'STR Flynn' by crag
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Req: ({{build.lh1.strReq}}/{{build.lh1.dexReq}}/{{build.lh1.intReq}}/{{build.lh1.faithReq}})
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Req: ({{build.lh2.strReq}}/{{build.lh2.dexReq}}/{{build.lh2.intReq}}/{{build.lh2.faithReq}})
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({{build.lh3.defense}})
Req: ({{build.lh3.strReq}}/{{build.lh3.dexReq}}/{{build.lh3.intReq}}/{{build.lh3.faithReq}})
({{build.rh1.normalPhys}}/{{build.rh1.normalMagic}}/{{build.rh1.normalFire}}/{{build.rh1.normalLightning}}/{{build.rh1.normalDark}})
({{build.rh1.defense}})
Req: ({{build.rh1.strReq}}/{{build.rh1.dexReq}}/{{build.rh1.intReq}}/{{build.rh1.faithReq}})
({{build.rh2.normalPhys}}/{{build.rh2.normalMagic}}/{{build.rh2.normalFire}}/{{build.rh2.normalLightning}}/{{build.rh2.normalDark}})
({{build.rh2.defense}})
Req: ({{build.rh2.strReq}}/{{build.rh2.dexReq}}/{{build.rh2.intReq}}/{{build.rh2.faithReq}})
({{build.rh3.normalPhys}}/{{build.rh3.normalMagic}}/{{build.rh3.normalFire}}/{{build.rh3.normalLightning}}/{{build.rh3.normalDark}})
({{build.rh3.defense}})
Req: ({{build.rh3.strReq}}/{{build.rh3.dexReq}}/{{build.rh3.intReq}}/{{build.rh3.faithReq}})





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Notes from author

The weapons listed are common with this stat allocation. Other weapons are possible, but will be more effective on other builds. Consider pairing weapons with others with the goal of high attack diversity. Filling the slots as shown here is inadvisable.